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PENERAPAN METODE GAME DEVELOPMENT LIFE CYCLE (GDLC) DAN ALGORITMA FISHER YATES PADA GAME 2D “MARI MENJADI PINTAR” DI UNITY. JIS. 2024;9(1):7-15. Accessed January 16, 2026. https://simantik-panca-sakti.ac.id/index.php/simantik/article/view/112