PENERAPAN METODE GAME DEVELOPMENT LIFE CYCLE (GDLC) DAN ALGORITMA FISHER YATES PADA GAME 2D “MARI MENJADI PINTAR” DI UNITY. Jurnal Informatika SIMANTIK, [S. l.], v. 9, n. 1, p. 7–15, 2024. Disponível em: https://simantik-panca-sakti.ac.id/index.php/simantik/article/view/112. Acesso em: 16 jan. 2026.