[1]
“PENERAPAN METODE GAME DEVELOPMENT LIFE CYCLE (GDLC) DAN ALGORITMA FISHER YATES PADA GAME 2D ‘MARI MENJADI PINTAR’ DI UNITY”, JIS, vol. 9, no. 1, pp. 7–15, Mar. 2024, Accessed: Jan. 16, 2026. [Online]. Available: https://simantik-panca-sakti.ac.id/index.php/simantik/article/view/112